File Size: 8088 KB
Print Length: 396 pages
Publisher: Packt Publishing; 2nd Revised edition edition (December 24, 2013)
Publication Date: December 24, 2013
That being said, there is the large amount of useful information within this book and the lot of interesting topics are covered. This might make an excellent next book in your selection. Get your introduction coming from another book like " Anton's OpenGL 4 Tutorials", and use this publication in the manner the title suggests - a recipe book with recipes for handling various topics., Awesome publication. The author is extremely helpful in fixing supply code problems on GitHub as well. Samples usually are compact, organized, and user-friendly to understand if a person have experience with C++ and platform-independent windowing systems such as SFML, SDL, or in this case GLFW., I taught the beginners (undergrad) course upon OpenGL Shading and this publication was instrumental for making the particular course possible. It has extremely little fluff, is created in a very clean, well structured manner, in addition to is easy to strategy. The assumption is that will people already know the good bit of development and have some understanding with Graphics APIs. I would say this is actually the publication to read for somebody who will be already familiar together with legacy OpenGL and desires to upgrade to shader programming and new APIs., Maybe useful once you learn completely nothing about GLSL. Even then, the docs are definitely more useful., A fairly good reference book. More vendor specific examples would increase the book., It is very useful for me personally. Because it teach from the particular ground. I recommend this book for novice., I have been capable to run all the examples, although I have only finished the very first four chapters (162 webpages out of 369). Really, the Uniform Block illustration didn't work as the particular fragment shader used the particular elements of the uniform block without giving the particular block name first (e. g. using InnerColor compared to BlobSettings. InnerColor). Make sure you have set glUseProgram() before doing calls like glGetUniformIndices()., Really interesting
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